Windsnorker - 05/07/2009
Among the continual surprises that parenthood brings, I suspect one of the less terrifying is the discovery that your son doesn't know how to blow his nose. I guess we all had to learn at some point, but wisdom regarding the matter seems to have vanished somewhere between the larger hurdles of potty training your child and hoping that he doesn't grow up to hate and resent you. Alex, the bemused dad in question, suggested I knock up an image of Link, his son's current role model, snorking into a hanky.

I'm not sure whether, without diagrams of the olfactory system, this can convey the basic respiratory action that currently eludes three-year-old Jack, but I enjoyed doing it. It occurred to me as I was studying various drawings of Link, what an ingenious style Nintendo's artists concocted in The Legend of Zelda: Windwaker – not simply because it is bold, simple and appealing, but because it cleverly mimics the cell-shaded, low-poly 3D models used elsewhere. Nearly every brushstroke is vertex-straight; light and shadow is cast in starkly defined triangles. Technological restrictions upon the 3D form suddenly become aesthetic choice when supported by 2D hand-drawn art.


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